Post by The Dungeon Master on May 22, 2011 8:27:07 GMT -4
Bugbear CR 3
Chaotic Evil Medium Humanoid
Warrior level 1 (skill points 2) Heavy foot soldier
Init +1; Senses Darkvision 60, Scent
DEFENSE
AC 19, Touch 11, flat footed 18 (+ Chain Shirt, + Shield, light wooden)
(+1 Dex, +3 Natural, +4 armor, +1 shield)
hp 22 (3d8+1d8+4);
Fort +4, Ref +2, Will +1
OFFENSE
Speed 30
Melee
Single Attack Greataxe +6 (1d12+2 X3)
or Javelin +4 (1d6+2)
Full Attack
Greataxe +6 (1d12+2 X3)
or Javelin +4 (1d6+2) range 30
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 15, Dex 12, Con 13, Int 10, Wis 10, Chr 9
Base Attack 3 Grapple 5
Feats
Alertness: +2 listen +2 spot,
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
Skills Climb 1, Hide 2, Intimidate -1, Jump 1, Listen 5, Move Silently 4, Search 0, Spot 5, Swim -4
Languages Common, Goblin
==============================================
Goblin CR 2
Neutral Evil Small Humanoid
Warrior level 4 (skill points 14) Heavy foot soldier
Init +1; Senses Darkvision 60
DEFENSE
AC 22, Touch 12, flat footed 21 (+ Full-plate, + Shield, heavy wooden)
(+1 Dex, +1 size, +8 armor, +2 shield)
hp 22 (0d8+4d8+4);
Fort +5, Ref +2, Will +0
OFFENSE
Speed 20
Melee
Single Attack Longsword +7 (1d6+1/19-20)
or Javelin +6 (1d4+1)
Full Attack
Longsword +7 (1d6+1/19-20)
or Javelin +6 (1d4+1) range 30
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 12, Dex 12, Con 12, Int 11, Wis 9, Chr 10
Base Attack 4 Grapple 1
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
Skills Climb 0, Hide -2, Intimidate 0, Jump -1, Listen 0, Move Silently -2, Ride 5, Search 0, Spot -0.5, Swim -13
Languages Common, Goblin
==============================================
Goblin CR 2
Neutral Evil Small Humanoid
Warrior level 4 (skill points 14) Heavy foot soldier
Init +5; Senses Darkvision 60
DEFENSE
AC 16, Touch 12, flat footed 15 (+ Studded Leather, + Shield, light wooden)
(+1 Dex, +1 size, +3 armor, +1 shield)
hp 22 (0d8+4d8+4);
Fort +5, Ref +2, Will +0
OFFENSE
Speed 30
Melee
Single Attack Morningstar +7 (1d6+1)
or Javelin +6 (1d4+1)
Full Attack
Morningstar +7 (1d6+1)
or Javelin +6 (1d4+1) range 30
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 12, Dex 12, Con 12, Int 11, Wis 9, Chr 6
Base Attack 4 Grapple 1
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Improved Initiative: +4 Initiative checks,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
Skills Climb 5, Hide 3, Intimidate -2, Jump 4, Listen 0, Move Silently 3, Ride 5, Search 0, Spot -0.5, Swim -3
Languages Common, Goblin
==============================================
Orc CR 6
Chaotic Evil Medium Humanoid
Fighter level 6 (skill points 18) Fighter/Thief
Init +4; Senses Darkvision 60
DEFENSE
AC 18, Touch 14, flat footed 14 (+ Chain Shirt, + Shield, none)
(+4 Dex, +4 armor)
hp 43 (0d8+6d10+6);
Fort +6, Ref +6, Will +1
Sensitivity to Light dazzled in bright sunlight
OFFENSE
Speed 30
Melee
Single Attack Sword, short +11 (1d6+5/19-20)
or Javelin +10 (1d6+3)
Full Attack
Sword, short +9/4 (1d6+5/19-20)
Sword, short +9/4 (1d6+3/19-20)
or Javelin +10/5 (1d6+3) range 30
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 16, Dex 18, Con 13, Int 10, Wis 9, Chr 7
Base Attack 6 Grapple 9
Feats
Blind-fight: Re-roll miss chance for concealment,
Combat Reflexes: Dex mod additional attacks of opportunity,
Weapon Focus: +1 to attack rolls,
Weapon Specialization: +2 to damage rolls,
Armour prof heavy,
Armour prof light,
Armour prof medium,
Improved Two-Weapon Fighting: Get a second off hand attack at -5,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Two-Weapon Fighting: Get extra attack at -2 to all attacks,
Weapon Finesse: Use Dex instead of Str for melee attack to hit
Skills Climb 6, Intimidate 3, Jump 5, Listen -1, Ride 4, Spot -1, Swim 3
Chaotic Evil Medium Humanoid
Warrior level 1 (skill points 2) Heavy foot soldier
Init +1; Senses Darkvision 60, Scent
DEFENSE
AC 19, Touch 11, flat footed 18 (+ Chain Shirt, + Shield, light wooden)
(+1 Dex, +3 Natural, +4 armor, +1 shield)
hp 22 (3d8+1d8+4);
Fort +4, Ref +2, Will +1
OFFENSE
Speed 30
Melee
Single Attack Greataxe +6 (1d12+2 X3)
or Javelin +4 (1d6+2)
Full Attack
Greataxe +6 (1d12+2 X3)
or Javelin +4 (1d6+2) range 30
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 15, Dex 12, Con 13, Int 10, Wis 10, Chr 9
Base Attack 3 Grapple 5
Feats
Alertness: +2 listen +2 spot,
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
Skills Climb 1, Hide 2, Intimidate -1, Jump 1, Listen 5, Move Silently 4, Search 0, Spot 5, Swim -4
Languages Common, Goblin
==============================================
Goblin CR 2
Neutral Evil Small Humanoid
Warrior level 4 (skill points 14) Heavy foot soldier
Init +1; Senses Darkvision 60
DEFENSE
AC 22, Touch 12, flat footed 21 (+ Full-plate, + Shield, heavy wooden)
(+1 Dex, +1 size, +8 armor, +2 shield)
hp 22 (0d8+4d8+4);
Fort +5, Ref +2, Will +0
OFFENSE
Speed 20
Melee
Single Attack Longsword +7 (1d6+1/19-20)
or Javelin +6 (1d4+1)
Full Attack
Longsword +7 (1d6+1/19-20)
or Javelin +6 (1d4+1) range 30
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 12, Dex 12, Con 12, Int 11, Wis 9, Chr 10
Base Attack 4 Grapple 1
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
Skills Climb 0, Hide -2, Intimidate 0, Jump -1, Listen 0, Move Silently -2, Ride 5, Search 0, Spot -0.5, Swim -13
Languages Common, Goblin
==============================================
Goblin CR 2
Neutral Evil Small Humanoid
Warrior level 4 (skill points 14) Heavy foot soldier
Init +5; Senses Darkvision 60
DEFENSE
AC 16, Touch 12, flat footed 15 (+ Studded Leather, + Shield, light wooden)
(+1 Dex, +1 size, +3 armor, +1 shield)
hp 22 (0d8+4d8+4);
Fort +5, Ref +2, Will +0
OFFENSE
Speed 30
Melee
Single Attack Morningstar +7 (1d6+1)
or Javelin +6 (1d4+1)
Full Attack
Morningstar +7 (1d6+1)
or Javelin +6 (1d4+1) range 30
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 12, Dex 12, Con 12, Int 11, Wis 9, Chr 6
Base Attack 4 Grapple 1
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Improved Initiative: +4 Initiative checks,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
Skills Climb 5, Hide 3, Intimidate -2, Jump 4, Listen 0, Move Silently 3, Ride 5, Search 0, Spot -0.5, Swim -3
Languages Common, Goblin
==============================================
Orc CR 6
Chaotic Evil Medium Humanoid
Fighter level 6 (skill points 18) Fighter/Thief
Init +4; Senses Darkvision 60
DEFENSE
AC 18, Touch 14, flat footed 14 (+ Chain Shirt, + Shield, none)
(+4 Dex, +4 armor)
hp 43 (0d8+6d10+6);
Fort +6, Ref +6, Will +1
Sensitivity to Light dazzled in bright sunlight
OFFENSE
Speed 30
Melee
Single Attack Sword, short +11 (1d6+5/19-20)
or Javelin +10 (1d6+3)
Full Attack
Sword, short +9/4 (1d6+5/19-20)
Sword, short +9/4 (1d6+3/19-20)
or Javelin +10/5 (1d6+3) range 30
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 16, Dex 18, Con 13, Int 10, Wis 9, Chr 7
Base Attack 6 Grapple 9
Feats
Blind-fight: Re-roll miss chance for concealment,
Combat Reflexes: Dex mod additional attacks of opportunity,
Weapon Focus: +1 to attack rolls,
Weapon Specialization: +2 to damage rolls,
Armour prof heavy,
Armour prof light,
Armour prof medium,
Improved Two-Weapon Fighting: Get a second off hand attack at -5,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Two-Weapon Fighting: Get extra attack at -2 to all attacks,
Weapon Finesse: Use Dex instead of Str for melee attack to hit
Skills Climb 6, Intimidate 3, Jump 5, Listen -1, Ride 4, Spot -1, Swim 3