Post by The Dungeon Master on May 8, 2011 18:20:41 GMT -4
Hobgoblin CR 5
Lawful Evil Medium Humanoid
Warrior level 10 (skill points 13) Warrior
Init +1; Senses Darkvision 60
DEFENSE
AC 15, Touch 11, flat footed 14 (+ Studded Leather, + Shield, buckler)
(+1 Dex, +3 armor, +1 shield)
hp 65 (0d8+10d8+20);
Fort +9, Ref +4, Will +3
OFFENSE
Speed 30
Melee
Single Attack Longsword +12 (1d8+2/19-20)
or Axe, Throwing (thrown) +11 (1d6+2)
Full Attack
Longsword +12/7 (1d8+2/19-20)
Unarmed strike +6 (1d2+1)
or Axe, Throwing (thrown) +11 (1d6+2) range 10
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 14, Dex 13, Con 14, Int 9, Wis 10, Chr 8
Base Attack 10 Grapple 12
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Dodge: +1 AC against one opponent,
Improved Unarmed Strike: Considered armed even when unarmed,
Martial Weap Prof,
Quick Draw: Can draw a weapon as a free action,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Climb 0, Handle Animal -1, Intimidate 2, Jump 3, Listen 1, Move Silently 3, Ride 1, Spot 2, Swim -
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Goblin 1&2
Neutral Evil Small Humanoid
Warrior level 4 (skill points 14) Heavy foot soldier
Init +1; Senses Darkvision 60
DEFENSE
AC 15, Touch 12, flat footed 14 (+ Leather, + Shield, light wooden)
(+1 Dex, +1 size, +2 armor, +1 shield)
hp 22 (0d8+4d8+4);
Fort +5, Ref +4, Will +0
OFFENSE
Speed 30
Melee
Single Attack Morningstar +6 (1d6+1)
or Javelin +6 (1d4+1)
Full Attack
Morningstar +6 (1d6+1)
or Javelin +6 (1d4+1) range 30
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 12, Dex 12, Con 12, Int 11, Wis 9, Chr 6
Base Attack 4 Grapple 1
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Lightning reflexes: +2 reflex saves,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Climb 6, Hide 4, Intimidate -2, Jump 5, Listen 0, Move Silently 4, Ride 5, Search 0, Spot -0.5, Swim -1
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Goblin 3&4
Neutral Evil Small Humanoid
Warrior level 4 (skill points 14) Heavy foot soldier
Init +1; Senses Darkvision 60
DEFENSE
AC 15, Touch 12, flat footed 14 (+ Leather, + Shield, light wooden)
(+1 Dex, +1 size, +2 armor, +1 shield)
hp 22 (0d8+4d8+4);
Fort +5, Ref +2, Will +0
OFFENSE
Speed 30
Melee
Single Attack Battle axe +6 (1d6+1 X3)
or Crossbow, light +7 (1d6+1 /19-20 X2)
Full Attack
Battle axe +6 (1d6+1 X3)
or Crossbow, light +7 (1d6+1 /19-20 X2) range 80
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 12, Dex 12, Con 12, Int 11, Wis 9, Chr 6
Base Attack 4 Grapple 1
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Martial Weap Prof,
Point Blank Shot: +1 to hit +1 damage if within 30 ft (already included in calculations),
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Climb 6, Hide 4, Intimidate -2, Jump 5, Listen 0, Move Silently 4, Ride 5, Search 0, Spot -0.5, Swim -1
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Orc CR 4
Chaotic Evil Medium Humanoid
Warrior level 7 (skill points 10) Heavy foot soldier
Init +2; Senses Darkvision 60
DEFENSE
AC 21, Touch 11, flat footed 20 (+ Full-plate, + Shield, heavy wooden)
(+1 Dex, +8 armor, +2 shield)
hp 53 (0d8+7d8+7);
Fort +6, Ref +4, Will +0
Sensitivity to Light dazzled in bright sunlight
OFFENSE
Speed 20
Melee
Single Attack Battle axe +12 (1d8+4 X3)
or Javelin +9 (1d6+4)
Full Attack
Battle axe +12/7 (1d8+4 X3)
or Javelin +9/4 (1d6+4) range 30
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 18, Dex 14, Con 12, Int 9, Wis 7, Chr 6
Base Attack 7 Grapple 11
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
Skills Climb 1, Intimidate -2, Jump 1, Listen -1.5, Search -1, Spot -1.5, Swim -10
Lawful Evil Medium Humanoid
Warrior level 10 (skill points 13) Warrior
Init +1; Senses Darkvision 60
DEFENSE
AC 15, Touch 11, flat footed 14 (+ Studded Leather, + Shield, buckler)
(+1 Dex, +3 armor, +1 shield)
hp 65 (0d8+10d8+20);
Fort +9, Ref +4, Will +3
OFFENSE
Speed 30
Melee
Single Attack Longsword +12 (1d8+2/19-20)
or Axe, Throwing (thrown) +11 (1d6+2)
Full Attack
Longsword +12/7 (1d8+2/19-20)
Unarmed strike +6 (1d2+1)
or Axe, Throwing (thrown) +11 (1d6+2) range 10
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 14, Dex 13, Con 14, Int 9, Wis 10, Chr 8
Base Attack 10 Grapple 12
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Dodge: +1 AC against one opponent,
Improved Unarmed Strike: Considered armed even when unarmed,
Martial Weap Prof,
Quick Draw: Can draw a weapon as a free action,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Climb 0, Handle Animal -1, Intimidate 2, Jump 3, Listen 1, Move Silently 3, Ride 1, Spot 2, Swim -
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Goblin 1&2
Neutral Evil Small Humanoid
Warrior level 4 (skill points 14) Heavy foot soldier
Init +1; Senses Darkvision 60
DEFENSE
AC 15, Touch 12, flat footed 14 (+ Leather, + Shield, light wooden)
(+1 Dex, +1 size, +2 armor, +1 shield)
hp 22 (0d8+4d8+4);
Fort +5, Ref +4, Will +0
OFFENSE
Speed 30
Melee
Single Attack Morningstar +6 (1d6+1)
or Javelin +6 (1d4+1)
Full Attack
Morningstar +6 (1d6+1)
or Javelin +6 (1d4+1) range 30
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 12, Dex 12, Con 12, Int 11, Wis 9, Chr 6
Base Attack 4 Grapple 1
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Lightning reflexes: +2 reflex saves,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Climb 6, Hide 4, Intimidate -2, Jump 5, Listen 0, Move Silently 4, Ride 5, Search 0, Spot -0.5, Swim -1
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Goblin 3&4
Neutral Evil Small Humanoid
Warrior level 4 (skill points 14) Heavy foot soldier
Init +1; Senses Darkvision 60
DEFENSE
AC 15, Touch 12, flat footed 14 (+ Leather, + Shield, light wooden)
(+1 Dex, +1 size, +2 armor, +1 shield)
hp 22 (0d8+4d8+4);
Fort +5, Ref +2, Will +0
OFFENSE
Speed 30
Melee
Single Attack Battle axe +6 (1d6+1 X3)
or Crossbow, light +7 (1d6+1 /19-20 X2)
Full Attack
Battle axe +6 (1d6+1 X3)
or Crossbow, light +7 (1d6+1 /19-20 X2) range 80
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 12, Dex 12, Con 12, Int 11, Wis 9, Chr 6
Base Attack 4 Grapple 1
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Martial Weap Prof,
Point Blank Shot: +1 to hit +1 damage if within 30 ft (already included in calculations),
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Climb 6, Hide 4, Intimidate -2, Jump 5, Listen 0, Move Silently 4, Ride 5, Search 0, Spot -0.5, Swim -1
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Orc CR 4
Chaotic Evil Medium Humanoid
Warrior level 7 (skill points 10) Heavy foot soldier
Init +2; Senses Darkvision 60
DEFENSE
AC 21, Touch 11, flat footed 20 (+ Full-plate, + Shield, heavy wooden)
(+1 Dex, +8 armor, +2 shield)
hp 53 (0d8+7d8+7);
Fort +6, Ref +4, Will +0
Sensitivity to Light dazzled in bright sunlight
OFFENSE
Speed 20
Melee
Single Attack Battle axe +12 (1d8+4 X3)
or Javelin +9 (1d6+4)
Full Attack
Battle axe +12/7 (1d8+4 X3)
or Javelin +9/4 (1d6+4) range 30
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 18, Dex 14, Con 12, Int 9, Wis 7, Chr 6
Base Attack 7 Grapple 11
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
Skills Climb 1, Intimidate -2, Jump 1, Listen -1.5, Search -1, Spot -1.5, Swim -10