Post by The Dungeon Master on May 6, 2011 22:56:48 GMT -4
Bugbear CR 5
XP 1600
Chaotic Evil Medium Humanoid
Warrior level 6 (skill points 12) Heavy foot soldier
Init +5; Senses Darkvision 60, Scent
DEFENSE
AC 17, Touch 11, flat footed 16 (+ Leather, + Shield, light wooden)
(+1 Dex, +3 Natural, +2 armor, +1 shield)
hp 49 (3d8+6d8+9);
Fort +7, Ref +4, Will +3
OFFENSE
Speed 30
Melee
Single Attack Longsword +11 (1d8+2/17-20)
or Javelin +9 (1d6+2)
Full Attack
Longsword +11/6 (1d8+2/17-20)
or Javelin +9/4 (1d6+2) range 30
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 15, Dex 12, Con 13, Int 10, Wis 10, Chr 9
Base Attack 8 Grapple 10
Feats
Alertness: +2 listen +2 spot,
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Improved Critical: Doubles critical chance of weapon,
Improved Initiative: +4 Initiative checks,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
Skills Climb 7, Hide 4, Intimidate -1, Jump 7, Listen 5.5, Move Silently 6, Search 0, Spot 5.5, Swim 0
Languages Common, Goblin
Goblin CR 2
XP 600
Neutral Evil Small Humanoid
Warrior level 4 (skill points 14) Heavy foot soldier
Init +1; Senses Darkvision 60
DEFENSE
AC 17, Touch 12, flat footed 16 (+ Chain Shirt, + Shield, light wooden)
(+1 Dex, +1 size, +4 armor, +1 shield)
hp 22 (0d8+4d8+4);
Fort +5, Ref +2, Will +0
OFFENSE
Speed 30
Melee
Single Attack Sword, short +6 (1d4+1/19-20)
or Crossbow, light +7 (1d6+1 /19-20 X2)
Full Attack
Sword, short +6 (1d4+1/19-20)
or Crossbow, light +7 (1d6+1 /19-20 X2) range 80
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 12, Dex 13, Con 12, Int 11, Wis 9, Chr 6
Base Attack 4 Grapple 1
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Martial Weap Prof,
Point Blank Shot: +1 to hit +1 damage if within 30 ft (already included in calculations),
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Climb 4, Hide 2, Intimidate -2, Jump 3, Listen 0, Move Silently 2, Ride 5, Search 0, Spot -0.5, Swim -5
Languages Common, Goblin
Goblin CR 6
XP 2400
Neutral Evil Small Humanoid
Warrior level 11 (skill points 28) Heavy foot soldier
Init +1; Senses Darkvision 60
DEFENSE
AC 19, Touch 12, flat footed 18 (+ Breastplate, + Shield, heavy wooden)
(+1 Dex, +1 size, +5 armor, +2 shield)
hp 60 (0d8+11d8+11);
Fort +8, Ref +4, Will +9
Speed 20
Melee
Single Attack Longsword +13 (1d6+1/17-20)
or Crossbow, light +13 (1d6 /17-20 X2)
Full Attack`,n
Longsword +13/8/3 (1d6+1/17-20)
or Crossbow, light +13 (1d6 /17-20 X2) range 80
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 13, Dex 12, Con 12, Int 11, Wis 9, Chr 6
Base Attack 11 Grapple 8
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Blind-fight: Re-roll miss chance for concealment,
Combat Reflexes: Dex mod additional attacks of opportunity,
Improved Critical: Doubles critical chance of weapon,
Improved Critical (Ranged): Doubles crit range for ranged weapons,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Climb 7, Hide 0, Intimidate -2, Jump 7, Listen 0.5, Move Silently 0, Ride 5, Search 0, Spot 0.5, Swim -9
Languages Common, Goblin
XP 1600
Chaotic Evil Medium Humanoid
Warrior level 6 (skill points 12) Heavy foot soldier
Init +5; Senses Darkvision 60, Scent
DEFENSE
AC 17, Touch 11, flat footed 16 (+ Leather, + Shield, light wooden)
(+1 Dex, +3 Natural, +2 armor, +1 shield)
hp 49 (3d8+6d8+9);
Fort +7, Ref +4, Will +3
OFFENSE
Speed 30
Melee
Single Attack Longsword +11 (1d8+2/17-20)
or Javelin +9 (1d6+2)
Full Attack
Longsword +11/6 (1d8+2/17-20)
or Javelin +9/4 (1d6+2) range 30
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 15, Dex 12, Con 13, Int 10, Wis 10, Chr 9
Base Attack 8 Grapple 10
Feats
Alertness: +2 listen +2 spot,
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Improved Critical: Doubles critical chance of weapon,
Improved Initiative: +4 Initiative checks,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
Skills Climb 7, Hide 4, Intimidate -1, Jump 7, Listen 5.5, Move Silently 6, Search 0, Spot 5.5, Swim 0
Languages Common, Goblin
Goblin CR 2
XP 600
Neutral Evil Small Humanoid
Warrior level 4 (skill points 14) Heavy foot soldier
Init +1; Senses Darkvision 60
DEFENSE
AC 17, Touch 12, flat footed 16 (+ Chain Shirt, + Shield, light wooden)
(+1 Dex, +1 size, +4 armor, +1 shield)
hp 22 (0d8+4d8+4);
Fort +5, Ref +2, Will +0
OFFENSE
Speed 30
Melee
Single Attack Sword, short +6 (1d4+1/19-20)
or Crossbow, light +7 (1d6+1 /19-20 X2)
Full Attack
Sword, short +6 (1d4+1/19-20)
or Crossbow, light +7 (1d6+1 /19-20 X2) range 80
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 12, Dex 13, Con 12, Int 11, Wis 9, Chr 6
Base Attack 4 Grapple 1
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Martial Weap Prof,
Point Blank Shot: +1 to hit +1 damage if within 30 ft (already included in calculations),
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Climb 4, Hide 2, Intimidate -2, Jump 3, Listen 0, Move Silently 2, Ride 5, Search 0, Spot -0.5, Swim -5
Languages Common, Goblin
Goblin CR 6
XP 2400
Neutral Evil Small Humanoid
Warrior level 11 (skill points 28) Heavy foot soldier
Init +1; Senses Darkvision 60
DEFENSE
AC 19, Touch 12, flat footed 18 (+ Breastplate, + Shield, heavy wooden)
(+1 Dex, +1 size, +5 armor, +2 shield)
hp 60 (0d8+11d8+11);
Fort +8, Ref +4, Will +9
Speed 20
Melee
Single Attack Longsword +13 (1d6+1/17-20)
or Crossbow, light +13 (1d6 /17-20 X2)
Full Attack`,n
Longsword +13/8/3 (1d6+1/17-20)
or Crossbow, light +13 (1d6 /17-20 X2) range 80
Space 5ft.; Reach 5ft.
Special Attacks
STATISTICS
Str 13, Dex 12, Con 12, Int 11, Wis 9, Chr 6
Base Attack 11 Grapple 8
Feats
Armour prof heavy,
Armour prof light,
Armour prof medium,
Blind-fight: Re-roll miss chance for concealment,
Combat Reflexes: Dex mod additional attacks of opportunity,
Improved Critical: Doubles critical chance of weapon,
Improved Critical (Ranged): Doubles crit range for ranged weapons,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Climb 7, Hide 0, Intimidate -2, Jump 7, Listen 0.5, Move Silently 0, Ride 5, Search 0, Spot 0.5, Swim -9
Languages Common, Goblin